No-Limit Texas Hold’em
No-Limit Hold’em is a modification of Texas poker, in which there is no limit on the maximum stake. Participants in the auction are allowed to gamble with all their cash at any time.
The main difference between the discipline and other modifications of Hold’em is the rules of betting, and these features are eloquently reflected in its name. Poker players are unrestricted in the top raises, but the following rules should be considered, which must be observed in the bidding:
The maximum size is not limited by the amount, but the poker player cannot put more chips than he has. When entering the game, participants are not allowed to take a stack (buy-in) for a larger amount than dictate the characteristics of the table. Therefore, the size of the increase is still limited to the stack. However, in the process of playing, the poker player can win and increase the stack. In this case, if he has more chips than the maximum stack size that can be taken at the table when landing, the player still has the right to use all the chips to increase.
Stack-up – participants are strictly prohibited from buying the cash during the distribution. If a player loses all or part of the money, he is allowed to make a purchase of chips between distributions. It’s allowed to carry out the purchase only if the stack is less than the amount that is the maximum for the entrance to the table. When replenishing the stack, the poker player also cannot exceed the size of the starting buy-in.
Bank by means – in some hands, there are situations when the opponent offers a bet of such magnitude that the poker player does not have enough cash to equalize it. In the process of a hand, a participant in the game cannot buy chips, so if he wants to catch up, he puts only that cash that he has. In this case, his opponent gets surplus of his chips back immediately or at the showdown, if the opponent wins, who invests less in the bank. It turns out that the player can count only on that part of the bank, which he had enough money to equalize the increase in the opponent.
Minimum bet – the minimum bet size is limited, as in any kind of poker. When playing Texas No-Limit Hold’em, poker players are not allowed to declare a bet smaller than Bet’s. The value of a bet equals the big blind. This rule is valid only if the player has money for a bet. If he has a cash but he does not have enough to pay a bet, the poker player has the right to declare a smaller bet by placing all the chips.
Minimal increase – minimum limits are also imposed on the size of the increase. If the opponent declares a bet or does any other kind of bet, the next participant, if desired, should make a raise that is not less than twice the size of the opponent’s raise. For example, if your opponent raised $40, you must make a raise that is higher than the previous bet by at least $40.
As you can see, playing No-Limit Hold’em, you must still comply with various limits – the size of the stack, bet and minimum raise.
Preflop game (first trade round)
Mandatory bets (blinds)
Before the players receive their cards, the two participants in the game must put the blinds (small blind and big blind). If the blinds were not set, there would be no point in the game since each participant in the game could afford to wait for the strongest starting combination of cards. But in the presence of blinds, waiting will cost them money (these same blinds).
The big blind is usually equal to the two small blinds.
There is the dealer button at the table (next to one of the players), which moves clockwise from one player to another each deal. The blinds are placed by the participants of the game to the left of the dealer (the small blind is put by the player sitting to the left of the dealer, and the big blind is placed by the hand of the player who is on the left hand of the small blind). Thus, participants in the game put the blinds the same number of times fairly in a certain sequence during the game.
When the blinds are placed, the players receive two pocket cards and the time comes for the first round of betting. Now you can discard your cards, place a bet, raise your opponent’s bet, call your opponent’s bet or skip a move (actually these options can be available in any round of betting, but the actions of your opponents can narrow your choice).
Possible actions during the trade round
- Fold (discarding cards and ending the fight for the bank). If you do not like the cards received, you have the right to simply send them to the pass, but after that you will no longer be eligible to win the bank;
- Bet (you bet). If there are no bets before you and you like the cards received, you can make a bet yourself, after which each player who wants to compete for the bank will need to at least equalize it. With your bet, you set the price to continue the game. If you put all-in (bet all available money/chips) it is no longer possible to knock you out of the deal, and you remain a candidate for winning the bank until it is completed;
- Raise (raise the opponent’s bet). If the opponent has placed his or her bet before you, you have the right to raise it. Suppose your opponent bets at $20, and you like your hand so much that you are ready to raise to $60. Thus, as in the previous case, you set the price for the continuation of the game;
- Call (equalization of the opponent’s bet). If an opponent makes a bet and you do not want to raise or you do not want to throw your cards in the pass – you can equalize his or her bet (send the same amount of money/chips to the bank);
- Check (skipping). If the number of chips you put into the bank corresponds to the maximum bet made (for example, you bet the big blind and nobody bet), you can play a check and the game will go into the second round of bidding.
Player Action Sequence
- The right to perform an action passes from player to player clockwise. During the first round of bidding (preflop), the first person to act is the player to the left of the player who has placed the big blind. And in subsequent rounds of trading (flop, turn and river), the first move belongs to the player located to the left of the participant with a dealer chip. After all decisions have been made and all bets have been equalized, the invested chips are sent to the bank, and then the next round of bidding begins;
- Flop – Three community cards appear on the table. After the end of the first round of trading, three community cards appear on the table. These three community cards are called the flop. They are open to all players and each of the players has the right to make a combination with their use. General table cards not only give you the opportunity to make this or that combination but also provide information on what combinations your opponents can have. After all bets are made on the flop, the game switches to the turn;
Turn – the fourth community card appears on the table. All players also see and have the right to use the fourth community card to make a combination. After all bets are placed, the river opens;
- River – the fifth community card appears on the table. After the opening of the fifth common card, the final round of bidding begins. There will be no more common cards, and the bank will be taken by the player who makes a combination with the available open cards that will be stronger than the combinations of the opponents, or the player who forces the rest to send the cards to the pass;
- Showdown. After trading on the river ends, if two or more opponents remain, they open their cards and compare combinations. What combinations exist?
Combinations in the Texas Holdem (from the senior to the junior)
The combinations in Texas Hold’em consist of five cards and are formed by the general cards and pocket cards of the player.
- Royal Flush is the most powerful combination consisting of cards of the same suit from ten to ace;
- Straight Flush is the second most powerful combination formed by five suited cards in a row. If two players have a straight flush, then the one whose cards are older wins;
- Four of a Kind (Square)– a combination of four cards of the same value. When a square is collected by two or more distribution players, the winner is the one who has it older. If the participants of the deal have the same caret, which is possible, for example, if there are four decks among the common cards on the table, the fifth card takes effect because the combination in Texas Hold’em consists of five cards (the bank goes to the player whose fifth card is older, and if the fifth card is the same for several participants in the deal, they divide the bank in equal parts);
- Full House – This combination consists of a pair and a triple. If two players have a full house, the winner is determined by the top three. If the three are the same, the winner is determined by the pair;
- Flush – Five cards of the same suit. If two or more players have a flash, the bank goes to the distribution participant who has the highest component flashcard;
- Straight – five cards in a row, regardless of suit. When more than one player collects a street, the winner is determined by the highest street card. The Ace-2-3-4-5 combination is the weakest of the straights;
- Set or thrips (Three of a Kind) – a combination of three cards of the same value. When two players collect thrips of the same strength, the winner is determined by the first additional card, and if the first additional cards are the same for the distribution participants, the player who has the second additional card will be older since the combination in Texas Hold’em is always five cards. Additional cards are also called kickers;
- Two pairs – a combination of two pairs. If this combination is collected by two or more distribution participants, the winner of the rally is determined by first comparing the highest pairs, and if the highest pairs of two or more applicants for the pot are the same, the lower pairs are compared. If both pairs are the same, the kicker takes effect;
- Pair (One Pair) – composed by two cards of the same value. If two players have the same pair, the player who takes the pot is determined by comparing additional cards starting with the highest;
- Senior Card (High Card). If no participant in the game has a pair, the winner is determined by the highest card, and if it is the same, then by a card of the next seniority, etc.